Shadow Hitmonlee counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
5,526
Attack
408.1
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Low Kick / Close CombatRock Smash / Close CombatDouble Kick / Close CombatLow Kick / Low SweepRock Smash / Low SweepDouble Kick / Low SweepLow Kick / Stone EdgeRock Smash / Stone EdgeDouble Kick / Stone EdgeLow Kick / Blaze KickRock Smash / Blaze KickDouble Kick / Blaze Kick
Best counters against Low Kick / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 8.571 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 6.520 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | poisonAcid psychicPsyshockpsychicFuture Sight | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 5.500 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombatfireFire Punch | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 6 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.821 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.800 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | flyingWing Attack flyingAerial AcebugBug Buzz | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 4.267 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | flyingPeck psychicPsyshockpsychicFuture Sight | 4.257 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 17 | ghostShadow Claw psychicPsychicghostShadow Ball | 4.057 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 18 | ghostShadow Claw psychicPsychicghostShadow Ball | 4.057 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 3.956 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 20 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.762 | 100% | 7.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.