Shadow Hitmonlee counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
5,526
Attack
408.1
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Low Kick / Close CombatRock Smash / Close CombatDouble Kick / Close CombatLow Kick / Low SweepRock Smash / Low SweepDouble Kick / Low SweepLow Kick / Stone EdgeRock Smash / Stone EdgeDouble Kick / Stone EdgeLow Kick / Blaze KickRock Smash / Blaze KickDouble Kick / Blaze Kick
Best counters against Double Kick / Close Combat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastflyingFly | 7.524 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 6.238 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 3 | flyingWing Attack flyingAir CutterghostShadow Ball | 5.889 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.852 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | flyingAir Slash flyingHurricaneflyingAir Cutter | 5.300 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 7 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | flyingPeck psychicPsyshockpsychicFuture Sight | 4.833 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.818 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | fireIncinerate psychicPsyshockfireHeat Wave | 4.806 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | fireIncinerate fireMind BlownfireOverheat | 4.741 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | fairyGeomancy fairyMoonblastfightingClose Combat | 4.417 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 14 | flyingPeck psychicPsyshockpsychicFuture Sight | 4.394 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterfireOverheat | 4.179 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 17 | bugFury Cutter fightingClose CombatfightingSuperpower | 4.028 | 100% | 6.0 s 1.0 charged | 75% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | flyingWing Attack flyingSky AttackfightingFlying Press | 3.881 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | ghostAstonish grassPower WhipghostShadow Ball | 3.800 | 100% | 8.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.