Shadow Hitmonlee counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
5,526
Attack
408.1
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Low Kick / Close CombatRock Smash / Close CombatDouble Kick / Close CombatLow Kick / Low SweepRock Smash / Low SweepDouble Kick / Low SweepLow Kick / Stone EdgeRock Smash / Stone EdgeDouble Kick / Stone EdgeLow Kick / Blaze KickRock Smash / Blaze KickDouble Kick / Blaze Kick
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 5.077 | 100% | 6.5 s 1.5 charged | 72% HP left on average | |
| 2 | psychicPsycho Cut psychicFuture SightdragonOutrage | 4.749 | 92% | 7.5 s 1.4 charged | 62% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.652 | 100% | 7.3 s 1.5 charged | 71% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastflyingFly | 4.215 | 83% | 5.5 s 1.1 charged | 65% HP left on average | |
| 5 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.073 | 100% | 8.7 s 1.7 charged | 75% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.767 | 100% | 7.3 s 1.5 charged | 65% HP left on average | |
| 7 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.472 | 83% | 5.5 s 1.1 charged | 61% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatghostRage Fist | 3.445 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.400 | 100% | 5.5 s 1.3 charged | 61% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.320 | 92% | 6.7 s 1.4 charged | 57% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfairyMoonblast | 3.260 | 83% | 7.7 s 0.8 charged | 50% HP left on average | |
| 12 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.907 | 83% | 5.5 s 1.1 charged | 57% HP left on average | |
| 13 | fireIncinerate psychicPsyshockfireHeat Wave | 2.901 | 100% | 5.5 s 1.3 charged | 58% HP left on average | |
| 14 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.854 | 83% | 5.5 s 1.1 charged | 56% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterghostShadow Ball | 2.821 | 83% | 5.5 s 1.1 charged | 56% HP left on average | |
| 16 | ghostHex psychicPsychicghostShadow Ball | 2.775 | 83% | 6.3 s 1.3 charged | 50% HP left on average | |
| 17 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.755 | 83% | 6.3 s 1.3 charged | 52% HP left on average | |
| 18 | flyingWing Attack flyingAir CutterfireOverheat | 2.621 | 100% | 5.5 s 1.3 charged | 53% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 2.562 | 83% | 5.5 s 1.1 charged | 53% HP left on average | |
| 20 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.538 | 83% | 5.5 s 1.1 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.