Shadow Hitmonlee counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
5,526
Attack
408.1
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Low Kick / Close CombatRock Smash / Close CombatDouble Kick / Close CombatLow Kick / Low SweepRock Smash / Low SweepDouble Kick / Low SweepLow Kick / Stone EdgeRock Smash / Stone EdgeDouble Kick / Stone EdgeLow Kick / Blaze KickRock Smash / Blaze KickDouble Kick / Blaze Kick
Best counters against Low Kick / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.607 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 5.190 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatfireFire Punch | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 4.449 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 7 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 4.029 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.656 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 11 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.543 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 12 | flyingPeck psychicPsyshockpsychicFuture Sight | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 15 | fireIncinerate psychicPsyshockfireHeat Wave | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | fireIncinerate fireMind BlownfireOverheat | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.783 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterfireOverheat | 2.673 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.