Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.284 | 100% | 7.3 s 1.5 charged | 80% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 4.883 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.006 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 3.834 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 3.735 | 100% | 5.5 s 1.1 charged | 53% HP left on average | |
| 6 | fireFire Spin psychicPsychic FangssteelIron Head | 3.722 | 100% | 6.5 s 1.5 charged | 69% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.578 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakedragonOutrage | 3.561 | 100% | 8.4 s 1.9 charged | 71% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 3.543 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 10 | waterWaterfall flyingAerial AcewaterAqua Jet | 3.540 | 100% | 6.5 s 1.5 charged | 70% HP left on average | |
| 11 | fireIncinerate fireOverheatwaterHydro Pump | 3.516 | 100% | 8.4 s 1.9 charged | 61% HP left on average | |
| 12 | flyingWing Attack flyingAir CutterfireOverheat | 3.458 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.451 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.412 | 100% | 6.5 s 1.5 charged | 70% HP left on average | |
| 15 | fireFire Spin fireFire BlaststeelIron Head | 3.398 | 100% | 8.4 s 1.9 charged | 46% HP left on average | |
| 16 | waterWaterfall waterHydro PumpwaterSurf | 3.349 | 100% | 8.4 s 1.9 charged | 66% HP left on average | |
| 17 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 3.278 | 100% | 6.5 s 1.5 charged | 66% HP left on average | |
| 18 | psychicExtrasensory waterHydro PumpwaterScald | 3.236 | 100% | 8.4 s 1.9 charged | 65% HP left on average | |
| 19 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 3.155 | 100% | 7.5 s 1.5 charged | 55% HP left on average | |
| 20 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 3.115 | 100% | 5.5 s 1.1 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.