Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack psychicPsyshockfireV-create | 4.883 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.629 | 100% | 7.3 s 1.5 charged | 70% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.006 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 3.834 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.578 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 3.458 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.451 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.173 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 9 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.171 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 3.007 | 100% | 5.6 s 1.1 charged | 66% HP left on average | |
| 11 | flyingPeck flyingFlyflyingDrill Peck | 2.919 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 12 | flyingWing Attack flyingAir CutterfireOverheat | 2.841 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 13 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.814 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassSolar Beam | 2.765 | 100% | 5.6 s 1.1 charged | 63% HP left on average | |
| 15 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 2.715 | 100% | 5.5 s 1.1 charged | 58% HP left on average | |
| 16 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.682 | 100% | 5.5 s 1.1 charged | 62% HP left on average | |
| 17 | flyingWing Attack flyingSky AttackfightingFlying Press | 2.528 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 18 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 2.387 | 100% | 5.5 s 1.1 charged | 57% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.359 | 100% | 5.0 s 1.0 charged | 40% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassSolar Beam | 2.323 | 100% | 5.6 s 1.1 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.