Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.038 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.038 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.742 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 4 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 4.885 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.537 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 7 | flyingWing Attack flyingFlyflyingSky Attack | 4.537 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 4.488 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 9 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.488 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 10 | steelMetal Sound steelIron HeadfightingFocus Blast | 4.467 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 11 | steelMetal Claw normalTechno Blast (Normal)steelMagnet Bomb | 4.389 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 12 | steelMetal Claw fireTechno Blast (Fire)steelMagnet Bomb | 4.389 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 13 | steelMetal Claw iceTechno Blast (Ice)steelMagnet Bomb | 4.389 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 14 | steelMetal Claw waterTechno Blast (Water)steelMagnet Bomb | 4.389 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 15 | steelMetal Claw electricTechno Blast (Electric)steelMagnet Bomb | 4.389 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 16 | fireIncinerate psychicPsyshockfireHeat Wave | 4.341 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.341 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 18 | steelMetal Sound psychicPsyshockpsychicPsychic | 4.222 | 100% | 5.5 s 2.0 charged | 76% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.217 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.217 | 100% | 6.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.