Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 6.483 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | fireIncinerate fireOverheatwaterHydro Pump | 5.931 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 5.581 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 7 | fireFire Spin psychicPsychic FangssteelIron Head | 5.442 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 5.314 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 5.222 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 11 | electricThunder Shock fireOverheatelectricThunder | 5.080 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 12 | electricThunder Shock waterHydro PumpelectricThunder | 5.080 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterSurf | 4.807 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 14 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 4.674 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 15 | steelMetal Sound steelIron HeadfightingFocus Blast | 4.674 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 16 | psychicExtrasensory waterHydro PumpwaterScald | 4.674 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashpsychicPsychic | 4.649 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | waterWaterfall flyingAerial AcewaterAqua Jet | 4.432 | 100% | 6.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.