Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 8 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 3.956 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.636 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 10 | flyingPeck flyingFlyflyingDrill Peck | 3.489 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterfireOverheat | 3.360 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 12 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 3.345 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowernormalStomp | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 3.032 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 2.911 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 2.831 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 2.831 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | fireIncinerate fireOverheatwaterHydro Pump | 2.774 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 19 | psychicPsywave psychicPsybeamfightingSuperpower | 2.769 | 100% | 6.0 s 1.0 charged | 64% HP left on average | |
| 20 | flyingPeck fightingClose CombatwaterAqua Jet | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.