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PoGoBud

Shadow Hitmonchan counters

fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Fire Punch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Victini
normalQuick Attack
psychicPsyshockfireV-create
5.743
100%5.5 s
1.0 charged
83% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
3
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
4.650
100%5.5 s
1.0 charged
78% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
4.450
100%5.5 s
1.0 charged
78% HP left on average
5
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
4.200
100%5.5 s
1.0 charged
76% HP left on average
6
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
4.133
100%5.5 s
1.0 charged
76% HP left on average
7
Quaquaval
flyingWing Attack
fightingClose CombatwaterHydro Cannon
3.956
100%5.5 s
1.0 charged
75% HP left on average
8
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
3.636
100%5.0 s
1.0 charged
73% HP left on average
9
Cramorant
flyingPeck
flyingFlyflyingDrill Peck
3.489
100%5.5 s
1.0 charged
71% HP left on average
10
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.360
100%5.5 s
1.0 charged
70% HP left on average
11
Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
3.345
100%5.5 s
1.0 charged
70% HP left on average
12
Bewear
fightingLow Kick
fightingSuperpowernormalStomp
3.080
100%5.5 s
1.0 charged
68% HP left on average
13
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.911
100%5.5 s
1.0 charged
66% HP left on average
14
Shadow Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
2.831
100%5.5 s
1.0 charged
65% HP left on average
15
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
2.831
100%5.5 s
1.0 charged
65% HP left on average
16
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
2.774
100%8.5 s
2.0 charged
64% HP left on average
17
Malamar
psychicPsywave
psychicPsybeamfightingSuperpower
2.769
100%6.0 s
1.0 charged
64% HP left on average
18
Barraskewda
flyingPeck
fightingClose CombatwaterAqua Jet
2.600
100%5.5 s
1.0 charged
62% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowernormalStomp
2.567
100%5.5 s
1.0 charged
61% HP left on average
20
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
2.560
100%5.5 s
1.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.