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PoGoBud

Shadow Hitmonchan counters

fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Thunder Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
6.880
100%5.5 s
1.0 charged
85% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
5.733
100%5.5 s
1.0 charged
83% HP left on average
3
Victini
normalQuick Attack
psychicPsyshockfireV-create
5.571
100%5.5 s
1.0 charged
82% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
5.419
100%7.5 s
2.0 charged
82% HP left on average
5
Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.056
100%8.5 s
2.0 charged
80% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.056
100%8.5 s
2.0 charged
80% HP left on average
7
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.920
100%7.5 s
2.0 charged
80% HP left on average
8
Rotom (Wash)
electricThunder Shock
waterHydro PumpelectricThunder
4.920
100%7.5 s
2.0 charged
80% HP left on average
9
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.903
100%6.5 s
2.0 charged
80% HP left on average
10
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
4.667
100%8.5 s
2.0 charged
79% HP left on average
11
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.639
100%8.5 s
2.0 charged
78% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.550
100%5.5 s
1.0 charged
78% HP left on average
13
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
4.535
100%6.5 s
2.0 charged
78% HP left on average
14
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
4.535
100%7.5 s
2.0 charged
78% HP left on average
15
Suicune
psychicExtrasensory
waterHydro PumpwaterScald
4.535
100%8.5 s
2.0 charged
78% HP left on average
16
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
4.500
100%5.5 s
1.0 charged
78% HP left on average
17
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.500
100%5.5 s
1.0 charged
78% HP left on average
18
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
4.326
100%8.5 s
2.0 charged
77% HP left on average
19
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
4.325
100%5.5 s
1.0 charged
77% HP left on average
20
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.233
100%6.5 s
2.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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