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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Hitmonchan counters

fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Power-Up Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.846
100%6.5 s
2.0 charged
83% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
5.548
100%5.5 s
2.0 charged
82% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
2.0 charged
80% HP left on average
4
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.972
100%7.0 s
2.0 charged
80% HP left on average
5
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.903
100%6.5 s
2.0 charged
80% HP left on average
6
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.677
100%6.5 s
2.0 charged
79% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.439
100%5.5 s
2.0 charged
77% HP left on average
8
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
4.390
100%5.5 s
2.0 charged
77% HP left on average
9
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.390
100%5.5 s
2.0 charged
77% HP left on average
10
Moltres
flyingWing Attack
flyingFlyflyingSky Attack
4.390
100%6.5 s
2.0 charged
77% HP left on average
11
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.366
100%7.0 s
2.0 charged
77% HP left on average
12
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
4.341
100%6.5 s
2.0 charged
77% HP left on average
13
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
4.333
100%7.5 s
2.0 charged
77% HP left on average
14
Genesect
steelMetal Claw
normalTechno Blast (Normal)steelMagnet Bomb
4.278
100%6.5 s
2.0 charged
77% HP left on average
15
Genesect (Burn)
steelMetal Claw
fireTechno Blast (Fire)steelMagnet Bomb
4.278
100%6.5 s
2.0 charged
77% HP left on average
16
Genesect (Chill)
steelMetal Claw
iceTechno Blast (Ice)steelMagnet Bomb
4.278
100%6.5 s
2.0 charged
77% HP left on average
17
Genesect (Douse)
steelMetal Claw
waterTechno Blast (Water)steelMagnet Bomb
4.278
100%6.5 s
2.0 charged
77% HP left on average
18
Genesect (Shock)
steelMetal Claw
electricTechno Blast (Electric)steelMagnet Bomb
4.278
100%6.5 s
2.0 charged
77% HP left on average
19
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
4.220
100%5.5 s
2.0 charged
76% HP left on average
20
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
4.220
100%6.5 s
2.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.