Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.846 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.548 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.056 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.972 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.903 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 6 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.677 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.439 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.390 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 4.390 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 4.390 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.366 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 4.341 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 13 | steelMetal Sound steelIron HeadfightingFocus Blast | 4.333 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 14 | steelMetal Claw normalTechno Blast (Normal)steelMagnet Bomb | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 15 | steelMetal Claw fireTechno Blast (Fire)steelMagnet Bomb | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 16 | steelMetal Claw iceTechno Blast (Ice)steelMagnet Bomb | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 17 | steelMetal Claw waterTechno Blast (Water)steelMagnet Bomb | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 18 | steelMetal Claw electricTechno Blast (Electric)steelMagnet Bomb | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 19 | fireIncinerate psychicPsyshockfireHeat Wave | 4.220 | 100% | 5.5 s 2.0 charged | 76% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.220 | 100% | 6.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.