Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex fireBlast BurnfairyDisarming Voice | 3.526 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 2 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.523 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 3 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 3.500 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockfireV-create | 3.362 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.156 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 6 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.000 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakedragonOutrage | 2.886 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 8 | fireEmber ghostShadow BallfireHeat Wave | 2.839 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 9 | waterWaterfall flyingAerial AcewaterAqua Jet | 2.789 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.727 | 100% | 5.5 s 2.0 charged | 63% HP left on average | |
| 11 | flyingWing Attack flyingFlyflyingSky Attack | 2.727 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.706 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 13 | ghostHex fireOverheatelectricWild Charge | 2.690 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 2.687 | 100% | 8.5 s 2.0 charged | 63% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.670 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.670 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 17 | fireIncinerate psychicPsyshockfireHeat Wave | 2.621 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 18 | psychicExtrasensory waterHydro PumpwaterScald | 2.600 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.548 | 100% | 8.5 s 2.0 charged | 61% HP left on average | |
| 20 | ghostShadow Claw psychicPsyshockpsychicPsychic | 2.500 | 100% | 5.5 s 2.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.