Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Fire Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 5.929 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.523 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 10 | flyingPeck flyingFlyflyingDrill Peck | 3.378 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterfireOverheat | 3.260 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowernormalStomp | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | fireIncinerate fireMind BlownfireOverheat | 2.560 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 14 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 2.543 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 15 | flyingPeck fightingClose CombatwaterAqua Jet | 2.527 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 16 | psychicPsywave psychicPsybeamfightingSuperpower | 2.500 | 100% | 6.0 s 1.0 charged | 60% HP left on average | |
| 17 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 2.437 | 100% | 8.5 s 2.0 charged | 59% HP left on average | |
| 19 | fireIncinerate fireOverheatwaterHydro Pump | 2.386 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowernormalStomp | 2.358 | 100% | 5.5 s 1.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.