Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.896 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 2 | ghostHex fireBlast BurnfairyDisarming Voice | 2.813 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 3 | normalQuick Attack psychicPsyshockfireV-create | 2.652 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.480 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 2.360 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 6 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.352 | 100% | 8.5 s 2.0 charged | 57% HP left on average | |
| 7 | fireEmber ghostShadow BallfireHeat Wave | 2.270 | 100% | 6.5 s 2.0 charged | 56% HP left on average | |
| 8 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.226 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 9 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.189 | 100% | 5.5 s 2.0 charged | 54% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 2.189 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 11 | ghostHex fireOverheatelectricWild Charge | 2.188 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 2.095 | 100% | 5.5 s 2.0 charged | 52% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.076 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.076 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 15 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 2.072 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 16 | ghostShadow Claw psychicPsyshockpsychicPsychic | 2.035 | 100% | 5.5 s 2.0 charged | 51% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.012 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterAqua Tail | 2.012 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 19 | fireIncinerate fireOverheatwaterHydro Pump | 1.987 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.975 | 100% | 7.0 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.