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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Hitmonchan counters

fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Ice Punch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
4.429
100%5.5 s
1.0 charged
77% HP left on average
2
Victini
normalQuick Attack
psychicPsyshockfireV-create
4.375
100%5.5 s
1.0 charged
77% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
4
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
3.600
100%5.5 s
1.0 charged
72% HP left on average
5
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.444
100%5.5 s
1.0 charged
71% HP left on average
6
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.267
100%5.5 s
1.0 charged
69% HP left on average
7
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
3.240
100%5.5 s
1.0 charged
69% HP left on average
8
Quaquaval
flyingWing Attack
fightingClose CombatwaterHydro Cannon
3.100
100%5.5 s
1.0 charged
68% HP left on average
9
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
2.896
100%5.0 s
1.0 charged
65% HP left on average
10
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
2.800
100%5.5 s
1.0 charged
64% HP left on average
11
Cramorant
flyingPeck
flyingFlyflyingDrill Peck
2.720
100%5.5 s
1.0 charged
63% HP left on average
12
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
2.673
100%5.5 s
1.0 charged
63% HP left on average
13
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.203
100%8.5 s
2.0 charged
55% HP left on average
14
Shadow Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
2.133
100%5.5 s
1.0 charged
53% HP left on average
15
Barraskewda
flyingPeck
fightingClose CombatwaterAqua Jet
2.083
100%5.5 s
1.0 charged
52% HP left on average
16
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.073
100%5.5 s
1.0 charged
52% HP left on average
17
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
2.014
100%8.5 s
2.0 charged
50% HP left on average
18
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
1.965
100%5.5 s
1.0 charged
49% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowernormalStomp
1.914
100%5.5 s
1.0 charged
48% HP left on average
20
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.914
100%6.5 s
2.0 charged
48% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.