Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 29m

Shadow Hitmonchan counters

fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Fire Punch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.528
100%8.5 s
2.0 charged
78% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
4.429
100%5.5 s
1.0 charged
77% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.387
100%6.5 s
2.0 charged
77% HP left on average
4
Victini
normalQuick Attack
psychicPsyshockfireV-create
4.375
100%5.5 s
1.0 charged
77% HP left on average
5
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
4.189
100%6.5 s
2.0 charged
76% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.139
100%8.5 s
2.0 charged
76% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
4.081
100%7.5 s
2.0 charged
75% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
9
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.050
100%5.5 s
1.0 charged
75% HP left on average
10
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
3.791
100%7.5 s
2.0 charged
74% HP left on average
11
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
3.791
100%8.5 s
2.0 charged
74% HP left on average
12
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.676
100%6.5 s
2.0 charged
73% HP left on average
13
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
3.600
100%5.5 s
1.0 charged
72% HP left on average
14
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
3.571
100%6.5 s
2.0 charged
72% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
3.571
100%7.5 s
2.0 charged
72% HP left on average
16
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
3.471
100%8.5 s
2.0 charged
71% HP left on average
17
Metagross
steelBullet Punch
steelMeteor MashpsychicPsychic
3.465
100%7.5 s
2.0 charged
71% HP left on average
18
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.444
100%5.5 s
1.0 charged
71% HP left on average
19
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.267
100%5.5 s
1.0 charged
69% HP left on average
20
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.265
100%6.5 s
2.0 charged
69% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.