Shadow Hitmonchan counters
fightingFighting-type Female Grunt · slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Fire Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack psychicPsyshockfireV-create | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 5 | flyingWing Attack flyingAir CutterfireOverheat | 3.267 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 8 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.896 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 9 | psychicPsywave fightingSuperpowernormalSkull Bash | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 10 | flyingPeck flyingFlyflyingDrill Peck | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterfireOverheat | 2.673 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 12 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 2.133 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 13 | flyingPeck fightingClose CombatwaterAqua Jet | 2.083 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 14 | fireIncinerate fireMind BlownfireOverheat | 2.073 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 15 | fireIncinerate fireOverheatwaterHydro Pump | 2.014 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedragonOutrage | 1.993 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 17 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 1.965 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowernormalStomp | 1.914 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.863 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 20 | dragonDragon Breath fireOverheatfireFusion Flare | 1.818 | 100% | 6.5 s 2.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.