Shadow Timburr counters
fightingFighting-type Female Grunt · slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Low Kick / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 6.684 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 6.667 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 6.429 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.828 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 5.794 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.364 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 5.324 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 9 | ghostHex ghostShadow BalliceIcy Wind | 4.962 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 4.960 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | psychicConfusion psychicPsychicpsychicPsybeam | 4.353 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.291 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.291 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 14 | psychicConfusion psychicPsychicghostShadow Ball | 4.111 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 15 | icePowder Snow iceAvalancheghostShadow Ball | 4.083 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 16 | dragonDragon Breath dragonDragon EnergydragonOutrage | 4.037 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 17 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 3.969 | 100% | 4.0 s 0.0 charged | 75% HP left on average | |
| 18 | poisonAcid grassLeaf BladegrassSolar Beam | 3.951 | 100% | 5.5 s 2.0 charged | 75% HP left on average | |
| 19 | flyingAir Slash flyingHurricanenormalHyper Beam | 3.902 | 100% | 6.0 s 1.0 charged | 74% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricThunder Punch | 3.902 | 100% | 5.5 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.