Shadow Timburr counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Pound / Low Sweep
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion fairyDazzling GleampsychicPsychic | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | fireIncinerate fireOverheatghostPoltergeist | 10.000 | 100% | 7.5 s 0.0 charged | 90% HP left on average | |
| 4 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 10.000 | 100% | 7.5 s 0.0 charged | 91% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 8 | fireEmber fireOverheatelectricWild Charge | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 9 | ghostShadow Claw steelIron HeadfightingSacred Sword | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 14 | ghostHex ghostShadow BallfireFlame Wheel | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 15 | waterWater Gun waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 16 | psychicPsywave fairyDazzling GleamfireMystical Fire | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 17 | electricSpark steelMagnet BombelectricZap Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 19 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 20 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 96% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.