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Shadow Timburr counters

fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Pound / Low Sweep

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Timburr
#PokemonMovesPowerWinsTimeResult
1
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
10.000
100%6.0 s
0.0 charged
91% HP left on average
2
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
10.000
100%6.0 s
0.0 charged
92% HP left on average
3
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
10.000
100%6.0 s
0.0 charged
95% HP left on average
4
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
10.000
100%7.0 s
0.0 charged
92% HP left on average
5
Solgaleo
psychicZen Headbutt
psychicPsychic FangssteelIron Head
10.000
100%7.5 s
0.0 charged
91% HP left on average
6
Gholdengo
ghostAstonish
fairyDazzling GleamghostShadow Ball
10.000
100%7.5 s
0.0 charged
92% HP left on average
7
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
95% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
10
Virizion
fightingDouble Kick
fightingClose CombatgrassLeaf Blade
10.000
100%5.0 s
1.0 charged
91% HP left on average
11
Doublade
ghostShadow Claw
steelIron HeadfightingSacred Sword
10.000
100%5.5 s
1.0 charged
93% HP left on average
12
Aurorus
icePowder Snow
iceBlizzardiceWeather Ball (Ice)
10.000
100%5.5 s
1.0 charged
91% HP left on average
13
Trevenant
ghostShadow Claw
ghostShadow BallgrassSeed Bomb
10.000
100%5.5 s
1.0 charged
91% HP left on average
14
Shadow Trevenant
ghostShadow Claw
ghostShadow BallgrassSeed Bomb
10.000
100%5.5 s
1.0 charged
91% HP left on average
15
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
10.000
100%5.5 s
1.0 charged
94% HP left on average
16
Annihilape
fightingLow Kick
fightingClose CombatghostRage Fist
10.000
100%5.5 s
1.0 charged
95% HP left on average
17
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
10.000
100%6.5 s
1.0 charged
91% HP left on average
18
Mismagius
psychicPsywave
fairyDazzling GleamfireMystical Fire
10.000
100%6.5 s
1.0 charged
91% HP left on average
19
Shadow Probopass
electricSpark
steelMagnet BombelectricZap Cannon
10.000
100%6.5 s
1.0 charged
91% HP left on average
20
Jellicent
ghostHex
ghostShadow BallwaterSurf
10.000
100%6.5 s
1.0 charged
94% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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