Shadow Timburr counters
fightingFighting-type Female Grunt · slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Brick Break
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 10.000 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 7.750 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 6.879 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 6.643 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 6 | dragonDragon Tail flyingAeroblast++flyingFly | 6.152 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.034 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.687 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.651 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 10 | dragonDragon Tail flyingAeroblast++flyingFly | 5.486 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 11 | psychicPsywave ghostShadow SneakghostOminous Wind | 5.308 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 12 | flyingWing Attack flyingAir CutterfireOverheat | 5.258 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 13 | ghostShadow Claw steelIron HeadfightingSacred Sword | 5.231 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 14 | psychicConfusion psychicPsychicwaterScald | 5.222 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 15 | psychicConfusion psychicPsychicgrassSolar Beam | 5.222 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 16 | psychicConfusion psychicPsychicwaterScald | 5.222 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 17 | ghostShadow Claw flyingAerial AcewaterAqua Jet | 5.129 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 18 | psychicExtrasensory psychicPsyshockghostShadow Ball | 5.129 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 5.129 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 20 | fireFire Spin psychicPsyshockfireBlast Burn | 5.129 | 100% | 6.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.