Shadow Timburr counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Pound / Low Sweep
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 8 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 9 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 95% HP left on average | |
| 10 | ghostHex fairyDazzling GleamghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 11 | ghostShadow Claw psychicPsychicgrassEnergy Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 12 | ghostHex fireBlast BurnfairyDisarming Voice | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 94% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightdragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 17 | fireIncinerate ghostPoltergeistghostShadow Ball | 10.000 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 18 | fireIncinerate ghostPoltergeistghostShadow Ball | 10.000 | 100% | 8.0 s 1.0 charged | 91% HP left on average | |
| 19 | ghostHex ghostShadow BalliceIcy Wind | 9.958 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 20 | ghostHex ghostShadow BallwaterSurf | 9.722 | 100% | 6.5 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.