Shadow Timburr counters
fightingFighting-type Female Grunt · slot 1Grunt
CP
2,813
Attack
253.9
x1.2 Shadow
Defense
103.8
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Brick Break
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 6.158 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.036 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 5.829 | 100% | 6.0 s 1.0 charged | 83% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightsteelIron Head | 5.516 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 5 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 5.452 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 6 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.387 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 7 | psychicPsywave psychicPsychicpoisonPoison Fang | 5.231 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 8 | bugFury Cutter flyingAerial AcegrassTrailblaze | 5.231 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 9 | psychicConfusion psychicPsystrikepsychicPsychic | 5.219 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 5.154 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 12 | flyingPeck psychicPsyshockpsychicFuture Sight | 5.000 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 5.000 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 14 | psychicConfusion psychicPsyshockpsychicFuture Sight | 5.000 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 15 | flyingAir Slash flyingAerial AcegrassLeaf Blade | 4.833 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 16 | fairyCharm psychicMist BallpsychicPsychic | 4.806 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 17 | fairyCharm fairyMoonblastfairyDisarming Voice | 4.806 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 18 | flyingGust flyingHurricaneflyingBleakwind Storm | 4.774 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 19 | fireIncinerate fireOverheatghostPoltergeist | 4.769 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 20 | dragonDragon Tail flyingFlydragonDraco Meteor | 4.694 | 100% | 6.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.