Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Scratch / Low Sweep
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 2 | ghostAstonish dragonOutrageghostShadow Ball | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 3 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 6 | normalTake Down steelFlash CannongroundBulldoze | 10.000 | 100% | 6.0 s 1.0 charged | 92% HP left on average | |
| 7 | ghostAstonish fairyDazzling GleamghostShadow Ball | 10.000 | 100% | 6.0 s 1.0 charged | 94% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 9 | fireIncinerate fireBlast BurnfairyDisarming Voice | 9.857 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 10 | psychicConfusion psychicPsychicpsychicPsybeam | 9.813 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 12 | flyingAir Slash fairyPlay RoughfightingClose Combat | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 13 | psychicZen Headbutt steelMeteor MashpsychicPsychic | 9.556 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 14 | fightingCounter fightingClose CombatfireFire Punch | 9.300 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.296 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 9.296 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 9.111 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 18 | ghostAstonish ghostPoltergeistgroundEarth Power | 8.762 | 100% | 6.0 s 1.0 charged | 89% HP left on average | |
| 19 | ghostHex ghostShadow BallwaterSurf | 8.739 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 20 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 8.667 | 100% | 4.5 s 0.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.