Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 9.281 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 3 | psychicConfusion flyingBrave BirdflyingFly | 7.025 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 4 | fairyCharm fairyDazzling GleampsychicSynchronoise | 6.861 | 100% | 3.0 s 0.0 charged | 82% HP left on average | |
| 5 | fairyCharm fairyPlay RoughghostShadow Ball | 6.540 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 6 | psychicConfusion fairyMoonblastpsychicPsyshock | 6.375 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 7 | psychicConfusion psychicFuture SighticeBlizzard | 6.053 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 5.863 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 9 | psychicConfusion psychicPsystrikepsychicPsychic | 5.567 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 10 | flyingGust flyingAir CutterpoisonSludge Bomb | 5.490 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 11 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 12 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 5.206 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 13 | flyingGust flyingHurricaneflyingOblivion Wing | 5.014 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 14 | flyingGust flyingHurricaneflyingBleakwind Storm | 4.933 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 15 | psychicConfusion psychicPsychicwaterScald | 4.778 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 16 | psychicConfusion psychicPsychicgrassSolar Beam | 4.778 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 17 | psychicConfusion psychicPsychicwaterScald | 4.778 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 18 | psychicConfusion psychicPsystrikepsychicPsychic | 4.722 | 100% | 4.0 s 0.0 charged | 77% HP left on average | |
| 19 | psychicConfusion psychicSynchronoisefightingClose Combat | 4.467 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.412 | 100% | 7.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.