Shadow Lapras counters
watericeFemale Grunt ยท slot 1Grunt
CP
5,681
Attack
307.4
x1.2 Shadow
Defense
193.3
x0.83 Shadow
HP
176
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Frost Breath / Hydro PumpWater Gun / Hydro PumpPsywave / Hydro PumpFrost Breath / SurfWater Gun / SurfPsywave / SurfFrost Breath / BlizzardWater Gun / BlizzardPsywave / BlizzardFrost Breath / Skull BashWater Gun / Skull BashPsywave / Skull BashFrost Breath / Sparkling AriaWater Gun / Sparkling AriaPsywave / Sparkling Aria
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.180 | 100% | 7.6 s 1.1 charged | 61% HP left on average | |
| 2 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.122 | 100% | 6.5 s 1.1 charged | 66% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.019 | 100% | 8.6 s 1.1 charged | 59% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.016 | 100% | 7.6 s 1.1 charged | 66% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.969 | 100% | 7.6 s 1.1 charged | 65% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.820 | 100% | 6.5 s 1.1 charged | 62% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 2.751 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.711 | 100% | 10.7 s 1.3 charged | 54% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.704 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 10 | fireIncinerate fireOverheatgroundEarth Power | 2.633 | 100% | 8.0 s 1.0 charged | 55% HP left on average | |
| 11 | fireFire Spin rockStone EdgefireFire Blast | 2.554 | 100% | 9.6 s 1.3 charged | 47% HP left on average | |
| 12 | fireFire Spin grassSolar BeamsteelIron Head | 2.534 | 100% | 12.7 s 1.6 charged | 51% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.511 | 100% | 10.6 s 2.2 charged | 57% HP left on average | |
| 14 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 2.395 | 100% | 7.6 s 1.1 charged | 55% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.324 | 100% | 10.9 s 1.4 charged | 50% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.240 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.153 | 100% | 6.5 s 1.0 charged | 48% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.127 | 100% | 8.5 s 1.0 charged | 47% HP left on average | |
| 19 | ghostHex fightingFocus BlastrockPower Gem | 2.125 | 100% | 9.6 s 1.3 charged | 49% HP left on average | |
| 20 | fireFire Spin rockStone EdgesteelIron Head | 2.073 | 67% | 9.4 s 1.3 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.