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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Galarian Weezing counters

poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Brutal Swing

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.750
100%4.5 s
1.0 charged
90% HP left on average
2
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
4.450
100%5.5 s
1.0 charged
78% HP left on average
3
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
4.367
100%5.5 s
1.0 charged
77% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.560
100%5.5 s
1.0 charged
72% HP left on average
5
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.375
100%10.0 s
2.0 charged
70% HP left on average
6
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
3.200
100%5.5 s
1.0 charged
69% HP left on average
7
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.175
100%5.5 s
1.0 charged
69% HP left on average
8
Shadow Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.175
100%5.5 s
1.0 charged
69% HP left on average
9
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
3.100
100%5.5 s
1.0 charged
68% HP left on average
10
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
2.883
100%8.0 s
2.0 charged
65% HP left on average
11
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.733
100%5.5 s
1.0 charged
63% HP left on average
12
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.688
100%5.5 s
1.0 charged
63% HP left on average
13
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
2.617
100%5.5 s
1.0 charged
62% HP left on average
14
Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
2.483
100%5.5 s
1.0 charged
60% HP left on average
15
Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
2.483
100%5.5 s
1.0 charged
60% HP left on average
16
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.343
100%5.5 s
1.0 charged
57% HP left on average
17
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
2.310
100%8.0 s
2.0 charged
57% HP left on average
18
Regirock
normalLock-On
groundEarthquakerockStone Edge
2.293
100%7.5 s
2.0 charged
56% HP left on average
19
Registeel
normalLock-On
steelFlash CannonnormalHyper Beam
2.177
100%7.5 s
2.0 charged
54% HP left on average
20
Cobalion
steelMetal Claw
steelIron HeadrockStone Edge
2.136
100%9.0 s
2.0 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.