Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.703 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.507 | 100% | 8.5 s 2.0 charged | 60% HP left on average | |
| 3 | flyingPeck psychicPsyshockfireFlamethrower | 2.438 | 100% | 5.5 s 2.0 charged | 59% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.317 | 100% | 4.5 s 2.0 charged | 57% HP left on average | |
| 5 | poisonAcid poisonGunk ShotrockRock Slide | 2.277 | 100% | 6.5 s 2.0 charged | 56% HP left on average | |
| 6 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 2.253 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 2.233 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 8 | steelMetal Claw steelIron HeadrockStone Edge | 2.212 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 9 | waterWaterfall waterHydro CannonpsychicPsychic | 2.024 | 100% | 7.0 s 2.0 charged | 51% HP left on average | |
| 10 | fireFire Spin steelIron HeadgroundEarth Power | 2.000 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 11 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.847 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 1.843 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 1.842 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 14 | poisonPoison Jab poisonSludge BombfireFlamethrower | 1.837 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 15 | flyingWing Attack flyingBrave BirdflyingFly | 1.824 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 16 | iceIce Fang groundEarthquakepsychicMirror Coat | 1.813 | 100% | 8.5 s 2.0 charged | 45% HP left on average | |
| 17 | psychicExtrasensory psychicFuture SightgroundEarth Power | 1.795 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.769 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 19 | waterWaterfall waterAqua JetfightingClose Combat | 1.763 | 100% | 7.0 s 2.0 charged | 43% HP left on average | |
| 20 | dragonDragon Breath steelIron HeadelectricThunder | 1.752 | 100% | 7.5 s 2.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.