Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Brutal Swing
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 9.000 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 4 | ghostShadow Claw psychicFuture SightpsychicPsychic | 8.407 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 5 | ghostHex fireBlast BurnghostShadow Ball | 8.040 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 7.364 | 100% | 9.5 s 2.0 charged | 86% HP left on average | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 7.040 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightsteelIron Head | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.943 | 100% | 10.0 s 2.0 charged | 86% HP left on average | |
| 10 | groundSand Attack groundEarth PowergroundScorching Sands | 6.920 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 11 | ghostHex fireOverheatghostShadow Ball | 6.240 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 12 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 13 | ghostAstonish ghostShadow BalldragonOutrage | 6.138 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 14 | grassLeafage flyingBrave BirdghostShadow Sneak | 6.037 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 15 | fireEmber ghostShadow BallfireHeat Wave | 5.889 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 5.838 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.630 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 18 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 5.630 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamghostShadow Ball | 5.630 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 20 | ghostHex psychicPsychicghostShadow Ball | 5.520 | 100% | 6.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.