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PoGoBud
Raid Hour · YveltalNext · 18h 35m

Shadow Galarian Weezing counters

poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Play Rough

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Victini
normalQuick Attack
psychicPsyshockfireV-create
7.800
100%5.5 s
1.0 charged
87% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
7.292
100%6.5 s
1.0 charged
86% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
6.920
100%5.5 s
1.0 charged
86% HP left on average
5
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
6.500
100%6.5 s
1.0 charged
85% HP left on average
6
Galarian Slowking
psychicConfusion
psychicPsyshockpsychicFuture Sight
6.267
100%6.5 s
1.0 charged
84% HP left on average
7
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
6.160
100%5.5 s
1.0 charged
84% HP left on average
8
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
6.160
100%5.5 s
1.0 charged
84% HP left on average
9
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
6.160
100%5.5 s
1.0 charged
84% HP left on average
10
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
6.160
100%5.5 s
1.0 charged
84% HP left on average
11
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
6.160
100%5.5 s
1.0 charged
84% HP left on average
12
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
5.750
100%6.5 s
1.0 charged
83% HP left on average
13
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
5.571
100%5.5 s
1.0 charged
82% HP left on average
14
Delphox
fireFire Spin
psychicPsyshockfireBlast Burn
5.300
100%6.5 s
1.0 charged
81% HP left on average
15
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.976
100%6.5 s
1.0 charged
80% HP left on average
16
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
4.943
100%5.5 s
1.0 charged
80% HP left on average
17
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
4.933
100%6.5 s
1.0 charged
80% HP left on average
18
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
4.639
100%6.5 s
1.0 charged
78% HP left on average
19
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
4.533
100%6.5 s
1.0 charged
78% HP left on average
20
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.500
100%6.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.