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PoGoBud
Raid Hour · YveltalNext · 19h 17m

Shadow Galarian Weezing counters

poisonfairyFairy-type Female Grunt · slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Sludge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
7.409
100%8.5 s
2.0 charged
87% HP left on average
2
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
6.731
100%6.5 s
2.0 charged
85% HP left on average
3
Victini
psychicConfusion
psychicPsyshockfireV-create
6.731
100%6.5 s
2.0 charged
85% HP left on average
4
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
6.038
100%6.5 s
2.0 charged
83% HP left on average
5
Nihilego
poisonAcid
poisonGunk ShotrockPower Gem
6.000
100%7.5 s
2.0 charged
83% HP left on average
6
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
5.960
100%7.5 s
2.0 charged
83% HP left on average
7
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
5.621
100%8.5 s
2.0 charged
82% HP left on average
8
Galarian Slowking
psychicConfusion
psychicPsyshockpsychicFuture Sight
5.452
100%6.5 s
2.0 charged
82% HP left on average
9
Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
5.440
100%7.5 s
2.0 charged
82% HP left on average
10
Genesect
steelMetal Claw
steelMagnet BombnormalTechno Blast (Normal)
5.308
100%6.5 s
2.0 charged
81% HP left on average
11
Genesect (Burn)
steelMetal Claw
steelMagnet BombfireTechno Blast (Fire)
5.308
100%6.5 s
2.0 charged
81% HP left on average
12
Genesect (Chill)
steelMetal Claw
steelMagnet BombiceTechno Blast (Ice)
5.308
100%6.5 s
2.0 charged
81% HP left on average
13
Genesect (Douse)
steelMetal Claw
steelMagnet BombwaterTechno Blast (Water)
5.308
100%6.5 s
2.0 charged
81% HP left on average
14
Genesect (Shock)
steelMetal Claw
steelMagnet BombelectricTechno Blast (Electric)
5.308
100%6.5 s
2.0 charged
81% HP left on average
15
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
5.115
100%6.5 s
2.0 charged
80% HP left on average
16
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.000
100%5.5 s
2.0 charged
80% HP left on average
17
Tinkaton
fairyFairy Wind
steelGigaton HammersteelFlash Cannon
5.000
100%7.5 s
2.0 charged
80% HP left on average
18
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
4.861
100%5.5 s
2.0 charged
79% HP left on average
19
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.806
100%7.5 s
2.0 charged
79% HP left on average
20
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.744
100%8.0 s
2.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.