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PoGoBud
Raid Hour · YveltalNext · 20h 14m

Shadow Granbull counters

fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Granbull
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
92% HP left on average
2
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
7.167
100%5.5 s
1.0 charged
86% HP left on average
3
Shadow Galarian Weezing
fairyFairy Wind
poisonSludgefireOverheat
7.095
100%5.5 s
1.0 charged
86% HP left on average
4
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.806
100%5.0 s
1.0 charged
85% HP left on average
5
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
6.542
100%5.5 s
1.0 charged
85% HP left on average
6
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
5.926
100%5.0 s
1.0 charged
83% HP left on average
7
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
5.636
100%5.5 s
1.0 charged
82% HP left on average
8
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
5.148
100%5.5 s
1.0 charged
81% HP left on average
9
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.970
100%5.5 s
1.0 charged
80% HP left on average
10
Victreebel
poisonAcid
poisonSludge BombgrassLeaf Blade
4.778
100%5.5 s
1.0 charged
79% HP left on average
11
Shadow Pinsir
bugFury Cutter
normalVice GripfightingClose Combat
4.515
100%5.5 s
1.0 charged
78% HP left on average
12
Shadow Ursaring
steelMetal Claw
normalHyper BeamnormalSwift
4.429
100%5.5 s
1.0 charged
77% HP left on average
13
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
4.233
100%5.5 s
1.0 charged
76% HP left on average
14
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.205
100%5.5 s
1.0 charged
76% HP left on average
15
Togedemaru
electricThunder Shock
steelGyro BallelectricWild Charge
4.139
100%5.5 s
1.0 charged
76% HP left on average
16
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.956
100%5.5 s
1.0 charged
75% HP left on average
17
Shadow Victreebel
poisonAcid
poisonSludge BombgrassLeaf Blade
3.822
100%5.5 s
1.0 charged
74% HP left on average
18
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.649
100%7.5 s
2.0 charged
73% HP left on average
19
Shadow Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.528
100%5.5 s
1.0 charged
72% HP left on average
20
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.956
100%7.5 s
2.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.