Shadow Granbull counters
fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 3 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 9.905 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 5 | fightingKarate Chop steelIron HeadfightingClose Combat | 9.238 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 6 | flyingWing Attack flyingBrave BirdflyingFly | 8.857 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 7 | fairyGeomancy fairyMoonblastnormalGiga Impact | 8.760 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 8 | flyingPeck fairyDazzling GleampsychicPsyshock | 8.476 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 9 | waterWaterfall waterAqua JetfightingClose Combat | 8.040 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 10 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.040 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 11 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 8.000 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 12 | steelBullet Punch steelIron HeadfightingClose Combat | 7.760 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 13 | poisonPoison Jab fightingSuperpowerbugLunge | 7.760 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 14 | fightingLow Kick fairyDraining KissdarkDark Pulse | 7.760 | 100% | 9.0 s 2.0 charged | 87% HP left on average | |
| 15 | poisonPoison Jab waterAqua JetwaterHydro Pump | 7.520 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 16 | darkSnarl poisonSludge BombdarkBrutal Swing | 7.490 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 17 | grassBullet Seed grassSolar BeamgrassGrass Knot | 7.476 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 18 | fightingLow Kick flyingBrave BirdflyingFly | 7.440 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 7.360 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 20 | fightingDouble Kick steelIron HeadrockStone Edge | 7.231 | 100% | 8.0 s 2.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.