Shadow Granbull counters
fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop steelIron HeadfightingClose Combat | 7.520 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.094 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 6.520 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 4 | flyingPeck fairyDazzling GleampsychicPsyshock | 6.407 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 5 | fightingDouble Kick steelIron HeadrockStone Edge | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 7 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 6.065 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 8 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.730 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.459 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 5.419 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 12 | waterWater Gun fairyMoonblastwaterSurf | 5.241 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 5.225 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | icePowder Snow iceBlizzardrockRock Slide | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 16 | darkBite groundEarthquakenormalHyper Beam | 5.062 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 17 | poisonPoison Jab rockStone EdgefightingDynamic Punch | 5.050 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 18 | darkBite steelFlash CannonflyingFly | 4.973 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 19 | poisonPoison Jab waterAqua JetwaterHydro Pump | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 20 | normalQuick Attack grassLeaf BladerockStone Edge | 4.919 | 100% | 10.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.