Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.580 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 2 | fairyFairy Wind poisonSludgefireOverheat | 3.907 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 3 | fireEmber fireBlast BurnfireHeat Wave | 3.562 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | electricThunder Shock electricZap CannonflyingDrill Peck | 2.965 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 5 | fairyGeomancy fairyMoonblastnormalGiga Impact | 2.932 | 100% | 6.5 s 1.3 charged | 49% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.862 | 67% | 5.2 s 0.7 charged | 50% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 2.745 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.577 | 78% | 7.3 s 1.2 charged | 45% HP left on average | |
| 9 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.534 | 100% | 7.6 s 1.3 charged | 47% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 2.447 | 78% | 6.3 s 1.2 charged | 47% HP left on average | |
| 11 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.355 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 2.317 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 13 | poisonAcid poisonSludge BombgrassLeaf Blade | 2.235 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 14 | steelMetal Sound steelIron HeaddarkDark Pulse | 2.235 | 78% | 7.3 s 1.2 charged | 38% HP left on average | |
| 15 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 2.178 | 67% | 7.1 s 1.3 charged | 34% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.068 | 44% | 7.2 s 1.2 charged | 27% HP left on average | |
| 17 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 1.991 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirddarkPayback | 1.917 | 78% | 7.3 s 1.2 charged | 27% HP left on average | |
| 19 | fightingKarate Chop steelIron HeadfightingClose Combat | 1.856 | 44% | 5.4 s 1.1 charged | 27% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 1.773 | 44% | 6.3 s 0.9 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.