Shadow Granbull counters
fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.273 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.550 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.292 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 5 | fightingKarate Chop steelIron HeadfightingClose Combat | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 6 | fairyGeomancy fairyMoonblastnormalGiga Impact | 6.786 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | flyingWing Attack flyingBrave BirdflyingFly | 6.750 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 8 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.731 | 100% | 9.0 s 2.0 charged | 85% HP left on average | |
| 9 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 6.667 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 6.458 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | fightingKarate Chop steelIron HeadfightingClose Combat | 6.036 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | poisonPoison Jab fightingSuperpowerbugLunge | 6.036 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 14 | poisonPoison Jab waterAqua JetwaterHydro Pump | 5.821 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | fightingLow Kick flyingBrave BirdflyingFly | 5.786 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakenormalHyper Beam | 5.784 | 100% | 9.0 s 2.0 charged | 83% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 5.697 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 18 | poisonPoison Sting poisonSludge BombwaterAqua Tail | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | grassBullet Seed grassSolar BeamgrassGrass Knot | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 20 | poisonPoison Jab rockStone EdgefightingDynamic Punch | 5.656 | 100% | 7.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.