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PoGoBud
Raid Hour · YveltalNext · 22h 19m

Shadow Granbull counters

fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Granbull
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.273
100%4.5 s
1.0 charged
89% HP left on average
2
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
5.697
100%5.5 s
1.0 charged
82% HP left on average
3
Shadow Galarian Weezing
fairyFairy Wind
poisonSludgefireOverheat
5.417
100%5.5 s
1.0 charged
82% HP left on average
4
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.037
100%5.5 s
1.0 charged
80% HP left on average
5
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
4.154
100%5.5 s
1.0 charged
76% HP left on average
6
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.972
100%5.5 s
1.0 charged
75% HP left on average
7
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.405
100%5.5 s
1.0 charged
71% HP left on average
8
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
3.083
100%5.5 s
1.0 charged
68% HP left on average
9
Shadow Victreebel
poisonAcid
poisonSludge BombgrassLeaf Blade
2.922
100%5.5 s
1.0 charged
66% HP left on average
10
Shadow Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
2.643
100%5.5 s
1.0 charged
62% HP left on average
11
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
2.167
100%10.0 s
2.0 charged
54% HP left on average
12
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.083
100%9.0 s
2.0 charged
52% HP left on average
13
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
1.911
100%7.5 s
2.0 charged
48% HP left on average
14
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.810
100%5.5 s
1.0 charged
45% HP left on average
15
Pangoro
fightingKarate Chop
steelIron HeadfightingClose Combat
1.779
100%6.5 s
2.0 charged
44% HP left on average
16
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.757
100%7.5 s
2.0 charged
43% HP left on average
17
Buzzwole
poisonPoison Jab
bugLungefightingPower-Up Punch
1.657
100%9.0 s
2.0 charged
40% HP left on average
18
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
1.653
100%7.5 s
2.0 charged
40% HP left on average
19
Cobalion
fightingDouble Kick
steelIron HeadrockStone Edge
1.646
100%7.5 s
2.0 charged
39% HP left on average
20
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.636
100%7.5 s
2.0 charged
39% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.