Shadow Granbull counters
fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.645 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.278 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 5 | waterWaterfall waterAqua JetfightingClose Combat | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.742 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 7 | fightingKarate Chop steelIron HeadfightingClose Combat | 4.694 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 8 | fightingKarate Chop steelIron HeadfightingClose Combat | 4.694 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 9 | poisonPoison Jab waterAqua JetwaterHydro Pump | 4.528 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 10 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | fairyFairy Wind poisonSludgefireOverheat | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | poisonPoison Jab rockStone EdgefightingDynamic Punch | 4.310 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.310 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakenormalHyper Beam | 4.275 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.167 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 16 | waterWaterfall waterHydro CannonfairyMoonblast | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 17 | flyingGust flyingHurricaneflyingOblivion Wing | 4.130 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 18 | waterWater Gun fairyMoonblastwaterHydro Pump | 4.121 | 100% | 9.5 s 2.0 charged | 76% HP left on average | |
| 19 | poisonPoison Jab fightingSuperpowerbugLunge | 4.024 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.