Shadow Granbull counters
fairyFairy-type Female Grunt · slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 2 | fairyFairy Wind poisonSludgefireOverheat | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 3 | fireEmber fireBlast BurnfireHeat Wave | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunderbolt | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 5 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.958 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 9 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.220 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 10 | poisonAcid poisonSludge BombgrassLeaf Blade | 2.129 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.966 | 100% | 9.0 s 2.0 charged | 49% HP left on average | |
| 12 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 1.850 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.776 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.581 | 100% | 10.0 s 2.0 charged | 37% HP left on average | |
| 15 | fightingKarate Chop steelIron HeadfightingClose Combat | 1.579 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.534 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 17 | fairyGeomancy fairyMoonblastnormalGiga Impact | 1.496 | 100% | 6.5 s 2.0 charged | 33% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakenormalHyper Beam | 1.482 | 100% | 10.0 s 2.0 charged | 33% HP left on average | |
| 19 | fairyFairy Wind fairyMoonblastgrassPetal Blizzard | 1.470 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 20 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.434 | 100% | 8.0 s 2.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.