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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Galarian Weezing counters

poisonfairyFairy-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Sludge

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
10.000
100%6.5 s
2.0 charged
90% HP left on average
3
Victini
normalQuick Attack
psychicPsyshockfireV-create
9.571
100%5.5 s
2.0 charged
90% HP left on average
4
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
9.571
100%6.5 s
2.0 charged
90% HP left on average
5
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
8.571
100%6.5 s
2.0 charged
88% HP left on average
6
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
8.545
100%8.5 s
2.0 charged
88% HP left on average
7
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
8.545
100%8.5 s
2.0 charged
88% HP left on average
8
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
7.962
100%6.5 s
2.0 charged
87% HP left on average
9
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
7.462
100%5.5 s
2.0 charged
87% HP left on average
10
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
7.238
100%6.5 s
2.0 charged
86% HP left on average
11
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.880
100%7.5 s
2.0 charged
85% HP left on average
12
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
6.880
100%7.5 s
2.0 charged
85% HP left on average
13
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
6.846
100%5.5 s
2.0 charged
85% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
6.500
100%8.5 s
2.0 charged
85% HP left on average
15
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
6.484
100%5.5 s
2.0 charged
85% HP left on average
16
Delphox
fireFire Spin
psychicPsyshockfireBlast Burn
6.308
100%6.5 s
2.0 charged
84% HP left on average
17
Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
6.280
100%7.5 s
2.0 charged
84% HP left on average
18
Shadow Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
6.280
100%7.5 s
2.0 charged
84% HP left on average
19
Entei
fireFire Spin
fireOverheatsteelIron Head
6.194
100%8.5 s
2.0 charged
84% HP left on average
20
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
6.077
100%5.5 s
2.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.