Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.756 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 2 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.720 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 3 | steelMetal Sound steelGyro BallfireOverheat | 2.365 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 4 | psychicConfusion steelDoom DesirepsychicPsychic | 2.303 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 5 | poisonAcid poisonGunk ShotrockPower Gem | 2.296 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 6 | fireFire Spin steelIron HeadgroundEarth Power | 2.296 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 7 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.194 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 8 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 2.140 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.122 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 10 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 2.103 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 2.089 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.082 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.068 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 14 | ghostAstonish ghostShadow BallrockPower Gem | 2.052 | 100% | 8.5 s 2.0 charged | 51% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.935 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.921 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 17 | fireFire Spin steelIron HeadgroundEarth Power | 1.852 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 18 | flyingAir Slash steelIron HeadsteelHeavy Slam | 1.839 | 100% | 10.0 s 2.0 charged | 46% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 1.808 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 20 | dragonDragon Breath steelIron HeadelectricThunder | 1.778 | 100% | 7.5 s 2.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.