Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fairy Wind / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion steelDoom DesirepsychicPsychic | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | psychicConfusion psychicPsyshockfireV-create | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 5.233 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 6 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.694 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 8 | steelMetal Claw steelMagnet BombnormalTechno Blast (Normal) | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 9 | steelMetal Claw steelMagnet BombfireTechno Blast (Fire) | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 10 | steelMetal Claw steelMagnet BombiceTechno Blast (Ice) | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | steelMetal Claw steelMagnet BombwaterTechno Blast (Water) | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 12 | steelMetal Claw steelMagnet BombelectricTechno Blast (Electric) | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 13 | steelMetal Sound steelFlash CannonelectricWild Charge | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 14 | psychicConfusion psychicPsyshocksteelFlash Cannon | 4.433 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 4.067 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 16 | fireFire Spin psychicPsyshockfireBlast Burn | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | steelMetal Sound steelFlash CannonelectricWild Charge | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | fireIncinerate groundDrill RungroundScorching Sands | 3.714 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.700 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.