Shadow Snubbull counters
fairyFairy-type Female Grunt · slot 2Grunt
CP
2,649
Attack
259.1
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 3 | fightingDouble Kick grassLeaf BladerockStone Edge | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | fightingLow Kick normalBody SlamfightingFocus Blast | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | ghostShadow Claw normalStompfightingSuperpower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | poisonPoison Jab poisonSludge BombfireFlamethrower | 9.875 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 7 | poisonPoison Sting poisonSludge BombwaterAqua Tail | 9.813 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 8 | poisonPoison Sting poisonSludge BombwaterAqua Tail | 9.813 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 10 | steelBullet Punch steelIron HeadfightingClose Combat | 9.700 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 11 | fightingKarate Chop steelIron HeadrockRock Slide | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 9.700 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 14 | normalScratch groundHigh HorsepowernormalSwift | 9.074 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 9.074 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 16 | poisonPoison Jab poisonSludge BombghostShadow Ball | 8.900 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 17 | flyingPeck fairyDazzling GleampsychicPsyshock | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 18 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 8.889 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 19 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 8.667 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 20 | poisonPoison Jab rockStone EdgefightingDynamic Punch | 8.667 | 100% | 6.0 s 0.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.