Shadow Kirlia counters
psychicfairyFairy-type Female Grunt ยท slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Confusion / PsychicCharge Beam / PsychicMagical Leaf / PsychicConfusion / Disarming VoiceCharge Beam / Disarming VoiceMagical Leaf / Disarming VoiceConfusion / Shadow SneakCharge Beam / Shadow SneakMagical Leaf / Shadow SneakConfusion / Triple AxelCharge Beam / Triple AxelMagical Leaf / Triple AxelConfusion / Draining KissCharge Beam / Draining KissMagical Leaf / Draining Kiss
Best counters against Confusion / Psychic
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 95% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 3 | steelIron Tail rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 4 | steelIron Tail rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 5 | ghostAstonish ghostShadow BalldarkDark Pulse | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 10.000 | 100% | 5.0 s 0.0 charged | 93% HP left on average | |
| 7 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 8 | steelMetal Sound steelIron HeaddarkDark Pulse | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 9 | darkSnarl poisonSludge BombdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 10 | darkBite steelFlash CannondarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 11 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 12 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 9.905 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 14 | darkSucker Punch ghostShadow BallpoisonSludge Bomb | 9.813 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 9.750 | 100% | 7.5 s 0.0 charged | 90% HP left on average | |
| 16 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 9.571 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 17 | darkSnarl darkDark PulsedarkFoul Play | 9.238 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BallfairyMoonblast | 9.000 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.000 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 20 | darkSnarl ghostShadow BalldarkDark Pulse | 8.958 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.