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PoGoBud
Raid Hour · YveltalNext · 18h 43m

Shadow Kirlia counters

psychicfairyFairy-type Female Grunt · slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Charge Beam / Triple Axel

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Kirlia
#PokemonMovesPowerWinsTimeResult
1
Shadow Nidoking
poisonPoison Jab
poisonSludge WavegroundEarthquake
10.000
100%4.0 s
0.0 charged
95% HP left on average
2
Shadow Machamp
steelBullet Punch
steelHeavy SlamdarkPayback
10.000
100%4.0 s
0.0 charged
90% HP left on average
3
Shadow Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%4.0 s
0.0 charged
91% HP left on average
4
Shadow Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%4.0 s
0.0 charged
91% HP left on average
5
Shadow Dragonite
steelSteel Wing
flyingHurricanenormalHyper Beam
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
10.000
100%4.0 s
0.0 charged
91% HP left on average
7
Shadow Venusaur
grassRazor Leaf
poisonSludgepoisonSludge Bomb
10.000
100%5.0 s
0.0 charged
91% HP left on average
8
Nidoqueen
poisonPoison Jab
poisonSludge WavepoisonPoison Fang
10.000
100%5.0 s
0.0 charged
95% HP left on average
9
Shadow Nidoqueen
poisonPoison Jab
poisonSludge WavepoisonPoison Fang
10.000
100%5.0 s
0.0 charged
93% HP left on average
10
Nidoking
poisonPoison Jab
poisonSludge WavegroundEarthquake
10.000
100%5.0 s
0.0 charged
95% HP left on average
11
Shadow Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%5.0 s
0.0 charged
95% HP left on average
12
Shadow Snorlax
ghostLick
normalHyper BeamsteelHeavy Slam
10.000
100%5.0 s
0.0 charged
90% HP left on average
13
Venusaur
grassRazor Leaf
poisonSludgepoisonSludge Bomb
10.000
100%6.0 s
0.0 charged
90% HP left on average
14
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%6.0 s
0.0 charged
92% HP left on average
15
Shadow Steelix
steelIron Tail
steelHeavy SlamgroundEarthquake
10.000
100%6.0 s
0.0 charged
92% HP left on average
16
Shadow Donphan
groundMud-Slap
steelHeavy SlamgroundEarthquake
10.000
100%6.0 s
0.0 charged
91% HP left on average
17
Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%7.0 s
0.0 charged
93% HP left on average
18
Alolan Golem
rockRock Throw
electricWild ChargerockStone Edge
10.000
100%7.0 s
0.0 charged
90% HP left on average
19
Meganium
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%7.0 s
0.0 charged
90% HP left on average
20
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%7.5 s
0.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.