Shadow Kirlia counters
psychicfairyFairy-type Female Grunt · slot 2Grunt
CP
2,071
Attack
225.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
79
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Confusion / PsychicCharge Beam / PsychicMagical Leaf / PsychicConfusion / Disarming VoiceCharge Beam / Disarming VoiceMagical Leaf / Disarming VoiceConfusion / Shadow SneakCharge Beam / Shadow SneakMagical Leaf / Shadow SneakConfusion / Triple AxelCharge Beam / Triple AxelMagical Leaf / Triple AxelConfusion / Draining KissCharge Beam / Draining KissMagical Leaf / Draining Kiss
Best counters against Charge Beam / Disarming Voice
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | ghostAstonish ghostPoltergeistghostShadow Punch | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 3 | ghostAstonish ghostPoltergeistghostShadow Punch | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 4 | poisonPoison Jab poisonSludge WavepoisonPoison Fang | 10.000 | 100% | 5.0 s 0.0 charged | 93% HP left on average | |
| 5 | poisonPoison Jab poisonSludge WavegroundEarthquake | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 6 | poisonPoison Jab poisonSludge WavegroundEarthquake | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 7 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 5.0 s 0.0 charged | 95% HP left on average | |
| 8 | steelMetal Claw steelIron HeadelectricThunder | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 9 | steelMetal Claw steelIron HeadgroundEarthquake | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 10 | poisonPoison Jab poisonSludge WavepoisonPoison Fang | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 12 | steelIron Tail steelHeavy SlamgroundEarthquake | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 13 | groundMud-Slap steelHeavy SlamgroundEarthquake | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 14 | groundMud-Slap rockRock WreckergroundEarthquake | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 15 | steelMetal Claw steelIron HeadelectricThunder | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 16 | steelMetal Claw steelIron HeadelectricThunder | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 17 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 19 | steelMetal Claw steelIron HeadgroundEarthquake | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 20 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 7.0 s 0.0 charged | 95% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.