Shadow Alolan Vulpix counters
iceFairy-type Female Grunt · slot 1Grunt
CP
1,892
Attack
189.2
x1.2 Shadow
Defense
126.4
x0.83 Shadow
HP
79
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Blizzard
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatfireFire Blast | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 3 | fireFire Spin fireFire BlaststeelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 4 | fireFire Spin fireOverheatbugBug Buzz | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 5 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 6 | fireIncinerate fireOverheatwaterHydro Pump | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 9 | ghostShadow Claw steelGyro BallgroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | ghostShadow Claw steelGyro BallgroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | psychicPsywave waterSparkling AriawaterHydro Pump | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 12 | icePowder Snow waterWater PulsegroundEarthquake | 9.952 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 13 | fireFire Spin fireBlast BurnfireFire Blast | 9.938 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 14 | psychicPsywave waterSparkling AriawaterHydro Pump | 9.917 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 15 | icePowder Snow fightingSuperpowersteelHeavy Slam | 9.833 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.750 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 17 | normalQuick Attack fireV-createfireOverheat | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 18 | rockSmack Down rockMeteor BeamrockStone Edge | 9.500 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 19 | fireFire Spin steelIron HeadfireFlamethrower | 9.458 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 20 | fireFire Fang rockRock SlidefireFlamethrower | 9.400 | 100% | 4.0 s 0.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.