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PoGoBud

Shadow Snubbull counters

fairyFairy-type Female Grunt · slot 1Grunt
CP
2,649
Attack
259.1
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bite / Brick Break

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snubbull
#PokemonMovesPowerWinsTimeResult
1
Shadow Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%5.0 s
0.0 charged
90% HP left on average
2
Eternatus
poisonPoison Jab
poisonSludge BombfireFlamethrower
9.875
100%4.0 s
0.0 charged
90% HP left on average
3
Drapion
poisonPoison Sting
poisonSludge BombwaterAqua Tail
9.813
100%4.5 s
1.0 charged
90% HP left on average
4
Shadow Drapion
poisonPoison Sting
poisonSludge BombwaterAqua Tail
9.813
100%4.5 s
1.0 charged
90% HP left on average
5
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.750
100%4.5 s
1.0 charged
90% HP left on average
6
Shadow Pangoro
steelBullet Punch
steelIron HeadfightingClose Combat
9.700
100%5.0 s
0.0 charged
90% HP left on average
7
Tyranitar
steelIron Tail
rockStone EdgefireFire Blast
9.571
100%6.0 s
1.0 charged
90% HP left on average
8
Shadow Tyranitar
steelIron Tail
rockStone EdgefireFire Blast
9.571
100%6.0 s
1.0 charged
90% HP left on average
9
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
9.074
100%5.0 s
1.0 charged
89% HP left on average
10
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
9.074
100%5.0 s
1.0 charged
89% HP left on average
11
Overqwil
poisonPoison Jab
poisonSludge BombghostShadow Ball
8.900
100%5.0 s
0.0 charged
89% HP left on average
12
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
8.889
100%5.0 s
1.0 charged
89% HP left on average
13
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
8.739
100%7.0 s
2.0 charged
89% HP left on average
14
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
8.650
100%5.0 s
0.0 charged
88% HP left on average
15
Sneasler
poisonPoison Jab
fightingClose CombatflyingAerial Ace
8.600
100%5.0 s
0.0 charged
88% HP left on average
16
Crabominable
waterBubble
iceIce PunchwaterCrabhammer
8.522
100%7.0 s
2.0 charged
88% HP left on average
17
Hisuian Avalugg
icePowder Snow
iceBlizzardrockRock Slide
8.435
100%7.0 s
2.0 charged
88% HP left on average
18
Shadow Hydreigon
darkBite
steelFlash CannonflyingFly
7.875
100%7.0 s
2.0 charged
87% HP left on average
19
Lucario
steelBullet Punch
steelMeteor MashsteelFlash Cannon
7.850
100%5.0 s
0.0 charged
87% HP left on average
20
Houndoom
fireIncinerate
fireFire BlastfireFlamethrower
7.810
100%6.0 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.