Shadow Snubbull counters
fairyFairy-type Female Grunt ยท slot 1Grunt
CP
2,649
Attack
259.1
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingLow Kick ghostShadow BallghostRage Fist | 7.329 | 100% | 5.5 s 1.2 charged | 84% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.324 | 100% | 5.5 s 1.2 charged | 82% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 6.311 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.046 | 100% | 6.6 s 1.3 charged | 72% HP left on average | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 5.793 | 83% | 6.6 s 1.2 charged | 63% HP left on average | |
| 7 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 5.777 | 83% | 6.7 s 1.3 charged | 60% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 5.760 | 100% | 6.6 s 1.3 charged | 67% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.759 | 100% | 6.6 s 1.3 charged | 67% HP left on average | |
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.736 | 83% | 6.6 s 1.2 charged | 62% HP left on average | |
| 11 | bugFury Cutter poisonCross PoisonwaterWater Pulse | 5.296 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 5.017 | 100% | 5.5 s 1.2 charged | 71% HP left on average | |
| 13 | steelIron Tail rockStone EdgefireFire Blast | 5.003 | 83% | 5.9 s 0.2 charged | 68% HP left on average | |
| 14 | fireEmber ghostShadow BallfireHeat Wave | 4.838 | 100% | 5.5 s 1.2 charged | 72% HP left on average | |
| 15 | fireEmber fireOverheatelectricWild Charge | 4.729 | 100% | 5.7 s 1.2 charged | 72% HP left on average | |
| 16 | poisonPoison Jab poisonGunk ShotpoisonSludge Bomb | 4.643 | 100% | 6.0 s 0.2 charged | 76% HP left on average | |
| 17 | ghostHex ghostShadow BallwaterSurf | 4.542 | 83% | 6.6 s 1.2 charged | 63% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.346 | 100% | 5.0 s 0.0 charged | 77% HP left on average | |
| 19 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.245 | 100% | 7.1 s 0.3 charged | 70% HP left on average | |
| 20 | steelIron Tail steelHeavy SlamrockMeteor Beam | 4.230 | 83% | 5.9 s 0.2 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.